Experimental Design as Archeological Practice
This article presents an approach to design which is understood as an archaeological practice; that is, an inquiry that —from the Foucauldian theories— seeks to unravel the epistemic orders embedded in the machines; to show the modes of knowing they install in culture, and in society. Thus, the archaeology of knowledge is introduced as investigative approach within the realm of human sciences and, then, as a methodology for the analysis of culture in the field of media studies, through Friedrich Kittler’s and Wolfgang Ernst’s ideas. Then, an experimental design project, a thesis of the Universidad de Chile, is commented on to exemplify the modes in which such perspective transforms the activity of design and its disciplinary categories. Finally, the text draws a methodological proposal for this design, mapping out an institutional context where this proposal can be developed in full.
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
All contents of this electronic edition are distributed under the Creative Commons license of "Attribución-shareAlike 4.0 Internacional" (CC-BY-SA). Any total or partial reproduction of the material must mention its origin.
The rights of the published images belong to their authors, who grant to Diseña the license for its use. The management of the permits and the authorization of the publication of the images (or of any material) that contains copyright and its consequent rights of reproduction in this publication is the sole responsibility of the authors of the articles.